﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Obi.Samples
{
    public class RopeTenser : MonoBehaviour
    {
        public float force = 10;

        // Update is called once per frame
        void Update()
        {
            GetComponent<Rigidbody>().AddForce(Vector3.down * force);
        }
    }
}
